Why Play
Mythpact blends deep strategy with mythological drama — a card game that rewards every playstyle.
Three full expansions spanning classic myths, divine pantheons and shadow realms. Every card has a distinct ability that can turn the tide.
Play Instant cards on any player's turn. Counter spells, deny creatures, chain responses. The game never stops demanding attention.
Build a 62-card deck from your collection and carry it into every game. Open packs, unlock skins, and craft a deck that fits your strategy.
Upgrades, downgrades, passive abilities, nullification chains, Fairy Queen swaps, face-down creatures — the depth compounds with every expansion.
Every game recorded. Win rate, duration, creatures played. An in-game log tracks every turn, ability and play across the whole match.
Win Drachma in every game. Open Base, Pantheon and Veil packs. Unlock creature skins to personalise your favourite cards.
Rules
In the age before memory, the gods scattered mythical creatures across the realm — each bound to a master willing to claim them. The fate of the world is decided not by armies, but by the seven creatures standing on your table.
Be the first player to have 7 creatures on your table simultaneously. Basic Creatures and Magic Creatures both count toward this total — Baby Creatures do not, but they are completely immune to all effects.
Every player starts with a Baby Creature already in play. Untouchable. Immune to spells, abilities, downgrades — everything. It's your anchor while you build toward seven.
If all players run out of cards in their deck and hand, the player with the most qualifying creatures wins. Ties are settled by most recent creature played.
You automatically draw a card from your personal deck. Some downgrades or abilities can block this — suffer them if you must.
Turn-based abilities on your creatures and upgrades activate automatically. Oni peeks, Sphinx views, Vampire bites — the board adjusts.
Play one card from your hand, or draw an extra card instead. That's your action for the turn. End it when you're ready — or let the timer decide.
A turn timer keeps things moving. Let it run out and the turn passes automatically — no deadlocks.
Your protected anchor. Immune to all effects. Does not count toward your seven.
Core units. Simple to play, essential to victory. Each one counts toward your seven.
Powerful beings with unique on-play and turn abilities. Counts toward seven.
One-time effects: steal creatures, swap hands, shuffle decks, nullify abilities and more.
Permanent support cards: extra draws, creature protection, trigger-on-play bonuses.
Curses on opponents: forced discards, draw blocks, ability bans, creature threats.
Interrupt any play at any time. Counter spells. Deny creatures. Chain with others. Use wisely.
When any player plays a card, an Interrupt Window opens briefly. Any player holding an Instant card can use it to cancel or counter the play — even on an opponent's turn.
Instants can counter other Instants. A chain can form. Divine Intervention is the ultimate response — it counters anything and cannot itself be countered.
Blessed Rejection is the standard counter — but it can be countered by another Blessed Rejection, or stopped outright by Divine Intervention.
The interrupt window has a time limit. React fast or lose your chance forever.
Head-to-head. Every decision matters. The purest test of strategy and deck building.
Alliances shift. Who do you strike first? Take out the leader, or punish the weakest link?
Four players. Seven creatures. One winner. Nobody is safe from anyone at any time.
Protected and immune. Cannot be targeted.
Your core units. Fill your board to victory.
Powerful beings with game-changing abilities.
One-time effects with major consequences.
Permanent buffs that shift the balance.
Curses that cripple your opponents.
Interrupt any play at any time.
Protected and immune. Cannot be targeted.
Your core units. Fill your board to victory.
Powerful beings with game-changing abilities.
One-time effects with major consequences.
Permanent buffs that shift the balance.
Curses that cripple your opponents.
Interrupt any play at any time.
Free to play. No download required. Start with a full starter deck and earn your way to mastery.